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-> Syllabus in lingua italiana Syllabus Course description Course title Course code 97103 Scientific sector Degree Semester Year Credits 22 Modular Yes Project PD A1 Hands on/hands off Module 1: ICAR/13 disegno industriale Module 2: INF/01 informatica Module 3: M-DEA/01 discipline demoetnoantropologiche Bachelor in Design and Art (L-4) I 1st, 2nd or 3rd Teaching language Module 1: English Module 2: English Module 3: Italian Total lecturing hours 180 (Module 1: 90, Module 2: 60, Module 3: 30) Total hours of self-study and / or other individual educational activities 370 (Module 1: about 210, Module 2: about 65, Module 3: about 95) Attendance not compulsory but recommended Prerequisites For students enrolled from acad. year 2012/13 onwards: passed WUP courses (warm up project + descriptive geometry + methods and techniques of representation) Course page - Specific educational objectives The course belongs to the class caratterizzante (module 1, affine integrativa (module 2) and di base (module 3) in the curriculum in Design. PROJECT DESCRIPTION Course description module 1 Product Design: Hands on/hands off Digital crafts In the last years computer aided manufacturing became much simpler. Through an enormous reduction of costs for the machinery, the technology became widely accessible. Companies like Makerbot, the DIY and Fablap movement, the whole maker culture created a new opportunity to think and produce objects. Some even call it the third industrial revolution. 1/14

This has a great effect on the role of designers. Suddenly there is the opportunity for a designer to get his ideas self-produced, instead of having the need to go through the industry. In this semester we want to closely understand the dynamics, the history, evolution and goals of this new culture. We want to gain a clear view on the potential, the chances and difficulties. Through the course each of the students should become one s own design entrepreneur and bring at least one object to the market. The process will include the passage of all the necessary steps, from research, idea finding, concept development, product development, to the final market introduction. Educational objectives module 1 Product Design: the acquisition of a design methodology in the field of product design the development of an independent and rigorous study pathway the acquisition of the essential basic knowledge to be able to carry out a project in the field of product design the acquisition of the basic knowledge concerning the cultural of design in all its aspects teach how to design, develop and implement a project in the field of product design the acquisition of a design methodology in the field of product design from the initial idea phase to the final completion phase of the project the acquisition of the knowledge and understanding of: design processes for industrial products for mass consumption design, develop and implement a project in the field of product design the acquisition of the basic knowledge concerning the culture of design in all its aspects teach how to analyse, design and develop: - industrial projects for mass consumption - limited edition products in the craft industry teach how to gain the knowledge of the technical and scientific aspects of the design of industrial products for mass consumption teach how to present at a professional level their own project, realised in the field of product design, visual communication and / or visual arts in the form of an installation, both oral and written teach how to communicate at a professional level and argue the reasons for their choices and justify them from a formal, technical, scientific and 2/14

theoretical point of view Course description module 2 Digital Modelling: The course will address the emerging world of digital fabrication from CAD to CAM, making culture and open design through lectures and exercises (learning by doing). This course will discuss the role of designer in this new self-manufacturing world and make students be aware of the wicked problems and opportunities of this emerging field. It will concentrate on new technologies as drivers of the design process and how innovation can occur through experimental design practices based on these technologies. The course will ask students to research and experiment the digital tools in their creative process. Educational objectives Module 2 Digital Modelling: the acquisition of the basic knowledge concerning the culture of design in all its aspects with a special focus in digital fabrication. the acquisition of the essential basic knowledge to be able to carry out a project in the field of product design from idea to final prototyping through the use of digital modelling and fabrication technologies. the acquisition of the basic knowledge concerning the technical subjects on digital fabrication techniques that enable students to turn digital models into physical objects. the acquisition of the essential basic knowledge acquired in the technical subjects related to contemporary digital fabrication techniques (laser cutting, 3d printing, digital scanning, etc.) with an overview of new materials and application areas. the acquisition of the knowledge and understanding of design processes for the visualisation of virtual and physical models. the acquisition of the knowledge and understanding of design processes for digital modelling and fabrication, starting from two- dimensional forms to more complex three-dimensional forms. the acquisition of the knowledge and understanding of analysing, designing and developing: - industrial projects for mass consumption - limited edition products in the craft industry Course description module 3 Cultural Anthropology: The aim of the course Hands on/hands off is the acquisition of basic knowledge of the notion of Cultural 3/14

Module 1 Lecturer Anthropology with a special emphasis on Material Culture. The increasingly accessible technology of 3D printing is the main focus of this interdisciplinary course in cultural anthropology. In recent years, inexpensive printers have allowed users to fabricate items that would otherwise be conventionally produced in specialised, remote factories. This recent proliferation of commercial three-dimensional digital scanning devices has made 3D scanning, and virtual and physical replication, a practical reality in various fields, for example in the field of heritage preservation. The course aims to open up a shared conversation about and to investigate various issues, by means of connecting anthropology, social sciences and design: The relation of 3d printing and intellectual property, policy challenges, hacker involvement in 3d printing, analysis of production in cross-cultural contexts in relation to artisanal craftsmanship, aesthetics and material culture, the current state of 3D imaging in the cultural heritage field. Educational objectives module 3 Cultural Anthropology: the acquisition of the basic knowledge so as to be able to look critically at their own work and to deal with the complexities of contemporary society know how to apply the field research methods to the various areas of the project itself the acquisition of the basic knowledge concerning the main theories of cultural anthropology to have the ability to grasp the main phenomena that characterise today's society and to know how to look at these critically, also from a social and ethical perspective, and to develop appropriate solutions in terms of the proposal/ response of the project Product Design Steffen Kaz office F2.01.a, e-mail steffen.kaz@unibz.it, tel. +39 0471 015214, webpage http://www.unibz.it/en/designart/people/staffdetails.html?personid=2609&hstf=2609 - Scientific sector of the lecturer Teaching language English Office hours Monday 11-19 Tuesday 9-18 Teaching assistant - Office hours - List of topics covered Creating a personal brief Analyzing an existing market with its products and finding new approaches 4/14

Applying a design method from research to a final concept Creating a concept Transforming a concept into a product How to present a concept or a product in a convincing way. Introducing the product to the market, by written text and video Teaching format Frontal lectures, individual tutorials and assessments, exercises, company visits, on side studies Module 2 Lecturer Digital Modelling Seçil Uğur Yavuz, office F2.01.b, Secil.Ugur@unibz.it, webpage http://www.unibz.it/en/designart/people/staffdetails.html?personid=36117&hstf=36117 - Scientific sector of the lecturer Teaching language English Office hours Teaching assistant (if any) - Office hours - List of topics covered product design / digital fabrication / open design / industrial design / craft / technology and crafts/rapid prototyping / rapid manufacturing / digital design / computational design / 3D modeling Teaching format Frontal lectures, exercises, discussions, workshops Module 3 Lecturer Scientific sector of the lecturer Teaching language Italian Office hours Mon 17.00-18.00 Teaching assistant (if any) - Office hours - List of topics covered Cultural Anthropology Roberta Bonetti office F2.01.b, e-mail Roberta.Bonetti@unibz.it, tel. +39 0471 015307, webpage http://www.unibz.it/en/designart/people/staffdetails.html?personid=34294&hstf=34294 - Material culture Design and Anthropology Artisanal craftsmanship cross-cultural contexts Authoriality and intellectual property Teaching format - lecturing - seminars - shared readings - videos - Experience with various artefacts Learning outcomes Learning outcomes for module 1 Product Design: 5/14

Knowledge and understanding - Gaining a larger overview in the general field of design and related creative fields - Gaining knowledge and understanding in a defined field of products - Understanding of the design process - Understanding the individual needs within the design process Applying knowledge and understanding Gaining the ability: - to work independently - to write an individual briefing - to critically analyze existing product and markets - to transform a concept into a product Making judgments Gaining the ability to compare and understand reverences Communication skills Gaining the ability to present, ideas, concepts and a final model in the best understandable and convincing way Learning skills Profound understanding of the design process Know how to work independent, applying the individual design method Learning outcomes for module 2 Digital Modelling: Disciplinary competence: Knowledge and understanding: Understanding of digital technologies and their implications for contemporary product design. Understanding the design process and its steps in the new product development based on digital technologies. Understanding the interplay within materials, digital fabrication tools and computer softwares in product design process. know how to produce 3D models (the basic knowledge on Rhino software to produce digital files to be realized through rapid prototyping) Know how to produce visualizations of virtual and physical scenarios for product design Applying knowledge and understanding: Outlining a project plan for new product 6/14

development Implementing the requirements for new product development in terms of resources needs Knowing how to coordinate the prototyping phase Developing design specification for new products Communication skills: Communicating at a professional level and argue the reasons for their choices and justify them from a formal and technical point of view Gaining the ability to present, ideas, concepts and a final model in the best understandable and convincing way Learning skills acquired through the application of the design issues examined during the frontal lectures in regards to technical aspects of digital fabrication. Learning outcomes for module 3 Cultural Anthropology: Acquisition of basic knowledge of notion of Cultural Anthropology with the special emphasis on Material Culture Capacity to single out, know, comprehend, describe, communicate, in a individual and critical way the key concepts on the anthropological debate on topics about Material Culture. Acquisition of an integrated approach to the themes dealt with in class, alongside with their critical use. Capacity to articulate a discourse about the themes dealt with in class trough the command of a specific language. The student will also be able to apply the concepts learned in different and broader contexts than those explored during the course. knowledge of the important sociological, semiotic and anthropological aspects know how to apply methods of empirical research in the socio-cultural sciences know how to present critical and planning analysis orally developed a good independent judgment, both in the critical evaluation of their work and in the ability to use the appropriate interpretive tools with respect to the contexts where they are going to apply their own design practice and / or to continue their studies, assessing also the social and ethical aspects communicate at a professional level and argue the reasons for their choices and justify them from a formal, technical, scientific and theoretical point of 7/14

view Assessment Assessment details for module 1 Product Design: Regulations: The exam consist of the following parts: Final presentation of the project Documentation of the project (filled out documentation form with 3 images) Exams language: English Presentation: The presentation is public. The student is asked to present his/her project followed by questions in regards to his/her project as well as to his/her general knowledge of the subject and design topics discussed in class. Assessment criteria: Process and implementation of the project Relation and understanding of the given brief Final object, or concept Models Presentation skills and performance Documentation: The documentation has to be handed over before the final exams; otherwise the student has no clearance to take part in the exams. A form will be send to every student, including a manual with all information needed. The documentation contains 3 high quality photographs, saved as low resolution 72 dpi jpeg, also saved as high resolution 300 dpi size 15 x 15 tiff, files. A description of the project (size 300 signs). Assessment details for module 2 Digital Modelling: Students will be asked to document their design process of each assigned exercise. Discussions will be done for each exercises based on a short presentation that reflects a synthesis of the skills learned through the exercises. Assessment details for module 3 Cultural Anthropology: The student will have to hold oral exam on the basis of the suggested bibliography, of the notes from the lectures and of the contributions made by their fellow classmates in class. The lab activities is integral part of the final evaluation. 8/14

Assessment language Evaluation criteria and criteria for awarding marks The same as the teaching language. The evaluation of the single modules does not result in three separate marks, but will add up to the overall project evaluation. There is only one final overall mark for the project which is agreed by the three professors, who evaluate the project according to the following criteria: Evaluation criteria and criteria for awarding marks for module 1 Product Design: Process and implementation of the project Relation and understanding of the given brief Final object, or concept Models Presentation skills and performance throughout the whole semester Evaluation criteria and criteria for awarding marks for module 2 Digital Modelling: The final evaluation will be done based on the design and prototyping process. Students will be evaluated on the ability to use the skills learned through exercises and to present the prototyping process of the final object. Evaluation criteria and criteria for awarding marks for module 3 Cultural Anthropology: The final evaluation is cumulative and will keep into account the students' involvement in any phase of the formative process. Active participation in class and in particular, the following items will be tested: command of theoretical and methodological basic knowledge as taught in lectures and seminars; command of elements of theoretical knowledge as provided by the bibliographical leads; capacity to critically scrutinize, observe, describe and analyze the various topics debated in the course; the student's ability to critically integrate any topics debated in class, their critical use and the command of the scientific language will award them notes of excellence. Required readings Module 1 Product Design: - Module 2 Digital Modelling: - Module 3 Cultural Anthropology: Miller D. 2012 Digital Anthropology, Berg Publishers. 9/14

A few essays will be commented upon during classes. Supplementary readings Module 1 Product Design: - Module 2 Digital Modelling: Sterling, B. (2005) Shaping Things, The MIT Press. Lipson, H. and Kurman, M. (2013) Fabricated: The New world of 3D Printing, John Wiley & Sons Inc Labaco, R. (2013) Out of Hand: Materializing the Postdigital, Black Dog Publishing. Dunne, A. (2013) Speculative Everything: Design, Fiction and Social Dreaming, The MIT Press. Module 3 Cultural Anthropology: Miller D. 1998 Material Culture, why some things matter, Chicago, University of Chicago Press. 10/14

Titolo del corso Codice del corso 97103 Settore scientifico disciplinare del corso Corso di studio Semestre Anno del corso Crediti formativi 22 Modulare Si Syllabus Descrizione del corso PROGETTO PD A1 Hands on/hands off Modulo 1: ICAR/13 disegno industriale Modulo 2: INF/01 informatica Modulo 3: M-DEA/01 discipline demoetnoantropologiche Bachelor in Design and Art (L-4) I I, II o III Numero totale di ore di 180 (Modulo 1: 90, Modulo 2: 60, Modulo 3: 30) lezione Numero totale di ore di 370 (Modulo 1: circa 210, Modulo 2: circa 65, Module 3: laboratorio circa 95) Corsi propedeutici Per studenti immatricolati a partire dall a.a. 2012/13: avere superato i corsi wup (progetto + geometria descrittiva + metodi e tecniche di rappresentazione) Frequenza non obbligatoria ma raccomandata Sito web del corso - Descrizione ed obiettivi formativi specifici: modulo 3 antropologia culturale: Il corso si inserisce nell area di apprendimento dei corsi caratterizzanti (modulo 1), affine integrativa (modulo 2) e di base (modulo 3) del curriculum in design. Descrizione del corso modulo 3 antropologia culturale: Obiettivo del corso "Hands on/hands off": acquisire una conoscenza base dell'antropologia Culturale, con una particolare attenzione alla Cultura Materiale. La tecnologia 3D, è l'obiettivo principale di questo corso interdisciplinare in antropologia culturale. Negli ultimi anni, l'accesso sempre più esteso a tale tecnologia ha permesso a diversi utenti di fabbricare/produrre individualmente oggetti che altrimenti sarebbero stati prodotti da aziende specializzate. La recente proliferazione dei dispositivi commerciali di scansione digitale tridimensionale ha reso possibile la scansione 3D e la replica virtuale e fisica degli oggetti. Attraverso un confronto riflessivo e condiviso che colleghi l'antropologia con le scienze sociali e la progettazione si esploreranno ambiti tematici quali: Il rapporto di stampa 3D e la proprietà intellettuale, il ruolo degli hackers nella stampa 3D, artigianato in contesti interculturali, estetica e 11/14

cultura materiale, l'attuale stato del 3D nel settore dei beni culturali. Obiettivi formativi modulo 3 antropologia culturale: acquisire le conoscenze di base per esercitare uno sguardo critico rispetto al proprio lavoro e per confrontarsi con la complessità contemporanea acquisire le conoscenze di base necessarie per poter svolgere una ricerca di campo. acquisire le conoscenze di base relative alle principali teorie dell antropologia culturale. essere in grado di cogliere i principali fenomeni che caratterizzano la società attuale, saperli osservare criticamente anche in una prospettiva etica e sociale ed elaborare soluzioni adeguate sul piano della proposta/risposta progettuale Modulo 1 Modulo 2 -> vedi syllabus in lingua inglese -> vedi syllabus in lingua inglese Modulo 3 Antropologia culturale Docente Roberta Bonetti office F2.01.b, e-mail Roberta.Bonetti@unibz.it, tel. +39 0471 015307, webpage http://www.unibz.it/en/designart/people/staffdetails.html?personid=34294&hstf=34294 Settore scientifico - disciplinare del docente Lingua ufficiale del corso Italiano Orario di ricevimento Lunedì 17-18 Collaboratore didattico (se - previsto) Lista degli argomenti trattati - Cultura Materiale - Design e Antropologia - artigianato in contesti interculturali - Autorialità e proprietà intellettuale Attività didattiche previste - lezioni frontali - seminari in forma partecipata - letture in aula - visione di filmati - esperienze con diversi artefatti Risultati di apprendimento attesi Risultati di apprendimento attesi relativi al modulo 3 antropologia culturale: Acquisizione della conoscenza di base dell Antropologia Culturale con particolare riferimento 12/14

all ambito della Cultura Materiale. Capacità di individuare, conoscere, comprendere, descrivere, comunicare autonomamente e in modo critico, i concetti chiave del dibattito antropologico sul tema della Cultura Materiale. Acquisizione di una visione integrata dei temi affrontati a lezione congiunta alla loro applicazione e utilizzazione critica. Capacità di argomentare i temi trattati con padronanza espressiva e uso di linguaggio specifico. Lo studente sarà inoltre in grado di applicare in modo originale i concetti appresi in ambiti diversi e più ampi di quelli esplorati nell'ambito del corso conoscenza di rilevanti aspetti sociologici, semiotici ed antropologici sapere applicare metodi di ricerca empirica negli ambiti delle scienze socio-culturali sapere esporre elaborati critici e programmatici in forma orale buona autonomia di giudizio sia nella valutazione critica del proprio lavoro, sia nella capacità di utilizzare corretti strumenti interpretativi rispetto ai contesti dove andranno ad applicare la propria pratica progettuale e/o a proseguire i propri studi valutandone anche aspetti di carattere etico e sociale comunicare e argomentare ad un livello professionale le ragioni delle proprie scelte e motivarle dal punto di vista formale, tecnico, scientifico e teorico. Metodo d esame Metodo d esame relativo al modulo 3 antropologia culturale: Lo studente, sulla base della bibliografia fornita, delle lezioni teoriche e dei contributi in esse emersi in forma partecipata e seminariale, sosterrà un colloquio orale individuale di verifica dell'apprendimento. Lingua dell esame Criteri di misurazione e criteri di attribuzione del voto corrisponde alla lingua d insegnamento La valutazione dei singoli moduli non costituisce un voto a se stante, ma è parte integrante della votazione complessiva del progetto. Il voto finale del progetto è unico ed è definito sulla base del coordinamento tra i tre docenti che valutano il progetto secondo questi criteri: Criteri di misurazione e criteri di attribuzione del voto relativi al modulo 3 antropologia culturale: La valutazione dell'esame tiene conto dell'applicazione costante dello studente a tutte le fasi del processo 13/14

formativo. La partecipazione in modo attivo alle lezioni, alle attività di laboratorio, costituisce elemento di valutazione che concorre all'esito dell'esame finale. Si considera in particolare: la conoscenza e l'apprendimento teorico e metodologico delle nozioni di base erogate in forma partecipata e/o frontale; l'apprendimento delle nozioni teoriche di sfondo espresse nella bibliografia di riferimento; lo sviluppo del senso critico e la capacità di osservazione, descrizione e analisi dei temi trattati; il raggiungimento da parte dello studente di una visione integrata dei temi affrontati a lezione, congiunta alla loro applicazione e utilizzazione critica. La dimostrazione del possesso di una padronanza espressiva e di linguaggio specifico saranno valutati con voti di eccellenza. Criteri di misurazione e criteri di attribuzione del voto relativi al modulo 1 > vedi syllabus in lingua inglese Criteri di misurazione e criteri di attribuzione del voto relativi al modulo 2 > vedi syllabus in lingua inglese Bibliografia fondamentale Modulo 3 antropologia culturale: Miller D. 2012 Digital Anthropology, Berg Publishers. A few essays will be commented upon during classes. Bibliografia consigliata Modulo 3 antropologia culturale: Miller D. 1998 Material Culture, why some things matter, Chicago, University of Chicago Press. 14/14